CommonEvent 9023
Name = "黄泉比良坂、記録所"

  ChangeMapDisplay([1])
  TransferPlayer([0, 315, 24, 9, 8, 0])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Is this the record place of the living and the dead...?"])
  ShowText(["It looks like nothing more than a small archive..."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["For all the information of the living and the dead to be recorded..."])
    ShowText(["aren't there too few books?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["For all the information of the living and the dead to be recorded..."])
    ShowText(["aren't there too few books?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["For all the information of the living and the dead to be recorded..."])
    ShowText(["aren't there too few books?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["izanami_fc1", 0, 0, 2])
  ShowText(["\\n<Izanami>"])
  ShowText(["This is a place that changes its form based on the perception of those who come here."])
  ShowText(["If it appears to be a library, it's merely because you all perceive it that way."])
  ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
  ShowText(["\\n<Kagetsumugi>"])
  ShowText(["This is already a realm of Chaos..."])
  ShowText(["The shape it should take changes depending on the observer, doesn't it?"])
  ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
  ShowText(["\\n<Kagetsumugi>"])
  ShowText(["For someone accustomed to a mechanical civilization, this would look like a room filled with PCs..."])
  ShowText(["For those of ancient times, it might seem like a room lined with stone tablets."])
  ConditionalBranch([4, 37, 0])
    ShowTextAttributes(["stein_fc1", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["I see..."])
    ShowText(["So that's why it looks like a server room to me."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 38, 0])
    ShowTextAttributes(["stein_fc1", 6, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["I see..."])
    ShowText(["So that's why it looks like a server room to me."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 39, 0])
    ShowTextAttributes(["stein_fc1", 7, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["I see..."])
    ShowText(["So that's why it looks like a server room to me."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 40, 0])
    ShowTextAttributes(["stein_fc4", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["I see..."])
    ShowText(["So that's why it looks like a server room to me."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["To my eyes, it appears as a study."])
    ShowText(["There are piles of Japanese-bound books on the desk."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 22, 0])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["To my eyes, it appears as a study."])
    ShowText(["There are piles of Japanese-bound books on the desk."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 12, 0])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["To me, it looks like a flower field filled with blossoms~♪"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 811, 0])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>"])
    ShowText(["To me, it looks like a grand mansion's library..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Here, we will restore the altered records."])
  ShowText(["But, which book—"])
  FadeoutBGM([1])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Just as I was about to say that."])
  ShowText(["Suddenly, a chill ran down my spine—"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, something's coming!"])
    ShowText(["Is it the guardian of this library or something...!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, something's coming!"])
    ShowText(["Is it the guardian of this library or something...!?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hey, something's coming!"])
    ShowText(["Is it the guardian of this library or something...!?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["It's not something as simple as a guardian!"])
  ShowText(["What is this—"])
  FadeoutBGM([1])
  Wait([30])
  ShowAnimation([9, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([90])
  ShowPicture([5, "80_nihuta_telos_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["What are you doing here...?"])
  ShowText(["Why did you come here...?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Guh, you are..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["One of the apostles of chaos, Nychta Telos."])
  ShowText(["A transcendent being who even defeated a goddess, here in such a place..."])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The question of why you are here is on our side."])
    ShowText(["What business does an apostle of chaos have in a place like this?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The question of why you are here is on our side."])
    ShowText(["What business does an apostle of chaos have in a place like this?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The question of why you are here is on our side."])
    ShowText(["What business does an apostle of chaos have in a place like this?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["I, who have incarnated, the second law――"])
  ShowText(["In other words, I've been released from my duties as a grim reaper."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["However, my inclinations are still related to my original purpose of existence."])
  ShowText(["For someone other than the administrator to enter this realm is... how should I put it..."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["...yes, it's unpleasant."])
  ShowText(["I feel this unpleasantness of my own will."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Having just gained self-awareness, I'm overly self-conscious, aren't I?"])
  ShowText(["Such a pretentious way of speaking, it shows your immaturity as an existence."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["The records here have already been altered."])
  ShowText(["We came to restore that..."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["Already altered, you say...?"])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["……………………"])
  Wait([30])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["...I see, I understand."])
  ShowText(["Indeed, one name has been improperly deleted from the Book of the Dead."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Once we fix that, we'll leave immediately—"])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["I said it's unpleasant."])
  ShowText(["In this realm, I won't allow anyone else to touch it."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["First, I'll dispose of you all..."])
  ShowText(["Next, I'll correct the alterations to the Book of the Dead."])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["I said we'll leave as soon as we're done,"])
    ShowText(["What a stubborn one!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I suppose there's no choice but to fight...!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What we must defeat is the God of Chaos――"])
    ShowText(["That apostle is nothing to be feared! Let's go!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What we must defeat is the God of Chaos――"])
    ShowText(["That apostle is nothing to be feared! Let's go!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What we must defeat is the God of Chaos――"])
    ShowText(["That apostle is nothing to be feared! Let's go!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["Fools, know your place..."])
  ConditionalBranch([4, 758, 0])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["The death god incarnate in this world..."])
    ShowText(["I never thought we would have to fight here."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 16, 0])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["An entity that has killed a goddess..."])
    ShowText(["There is no lack of challenge for the opponent!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 698, 0])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["You are the one who doesn't know your place..."])
    ShowText(["Why not acknowledge your own duties?"])
    ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
    ShowText(["\\n<Nychta Telos>"])
    ShowText(["I am different from you..."])
    ShowText(["By my own ego, I am no longer bound by duty."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 696, 0])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Stop it~! Are you trying to hurt your best friend!?"])
    ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
    ShowText(["\\n<Nychta Telos>"])
    ShowText(["You are no friend of mine..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["...Is that so?"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos3\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 2060, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_nihuta_telos_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["This power is beyond my expectations..."])
  ShowText(["It is different from when we only feared them back then..."])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["They are still observing us, it seems..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 35, 0])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["What are they being cautious about, I wonder?"])
    ShowText(["They don't seem to want to corner us too much."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It appears they are not yet serious, but――"])
  ShowText(["Even so, we have the upper hand for now."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Our resolve is different from the last time we fought."])
  ShowText(["We no longer fear chaos!"])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["I cannot say you are foolish for not knowing your place..."])
  ShowText(["You all have shown your resolve with your strength."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["But, Luka, who can be the father of chaos..."])
  ShowText(["You should be a little more afraid of chaos, shouldn't you?"])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["The more you desire the power of chaos, the more chaos will gaze upon you..."])
  ShowText(["If you reach the depths, you yourself will become the chaos that destroys the world."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["That is... I understand..."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["My lord and the great god of chaos--"])
  ShowText(["Does not wish to provoke you, who could be a father, carelessly."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["If you cannot dispose of it in one breath, prolonging the battle is a poor strategy..."])
  ShowText(["My free will has determined that."])
  ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
  ShowText(["\\n<Kagetsumugi>"])
  ShowText(["Your excessive long monologue is somewhat tiresome."])
  ShowText(["If this were a stage, the audience would soon be bored and leave."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["But in this case, it would be I who leaves."])
  ShowText(["If it's just to correct the distortion, I will overlook your actions..."])
  ShowTextAttributes(["nihuta_telos_fc1", 0, 0, 2])
  ShowText(["\\n<Nychta Telos>"])
  ShowText(["However, you will surely have to pay a price."])
  ShowText(["To tamper with the principles of life and death means that...--"])
  ErasePicture([5])
  FadeoutBGM([1])
  Wait([30])
  ShowAnimation([9, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 1])
  Wait([90])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Leaving behind ominous words, Nychta Telos departed--"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"dungeon_yomotu2\", @volume=100, @pitch=100)"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Somehow, we managed to drive them away."])
    ShowText(["But what does the price mean...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Somehow, we managed to drive them away."])
    ShowText(["But what does the price mean...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Somehow, we managed to drive them away."])
    ShowText(["But what does the price mean...?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["shirom_fc3", 2, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["……………………"])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Now, let's get down to business."])
  ShowText(["Please find the book F32340, where the No Life King was born--"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["F32340 is said to be the parallel world where the No Life King was born."])
  ShowText(["We were to search for the relevant books separately--"])
  FadeoutScreen([])
  Wait([90])
  TransferPlayer([0, 315, 23, 6, 8, 2])
  FadeinScreen([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Found it... This is the book."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["There are two books that record F32340--"])
  ShowText(["This is the Book of the Living and the Book of the Dead, isn't it?"])
  ShowPicture([5, "80_shirom_st81", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Yes, this is definitely it..."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["This Book of the Dead contains the names of all the dead, but--"])
  ShowText(["The name of Chrome has been erased."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["The Shirome from the other world who came here erased his sister's name from the book."])
  ShowText(["The name of Chrome has disappeared from both the Book of the Dead and the Book of the Living."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Thus, Chrome has become neither living nor dead――"])
  ShowText(["A being of anti-life has emerged."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["La Croix described this phenomenon as a bug in the laws of life and death, but――"])
  ShowText(["The otherworldly Shirome intentionally caused this."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Now, I will add Chrome's name to this Book of the Dead――"])
  ShowText(["No, I will restore the name that was erased."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["La Croix held the Book of the Dead in one hand and took out a quill pen――"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["If I write Chrome's name here, I will surely die immediately."])
  ShowText(["The rest is entrusted to you all……"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Huh...!?"])
  ShowText(["Why would La Croix die……!?"])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I have altered the laws of life and death――"])
  ShowText(["The price for that is the life of the one who alters it, isn't it?"])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["That's right…… It won't be as simple as just rewriting the book to solve it."])
  ShowText(["What we are trying to alter is the very law of life and death."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["If you are to affect the lives of others, you must do so with your own life."])
  ShowText(["That is also a part of the natural order――"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["How did you know that the price is life?"])
    ShowText(["This is likely your first attempt as well, isn't it……?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["How did you know that the price is life?"])
    ShowText(["This is likely your first attempt as well, isn't it……?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["How did you know that the price is life?"])
    ShowText(["This is likely your first attempt as well, isn't it……?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["It's a simple matter…… Chrome's name was erased from the Book of the Dead, but"])
  ShowText(["Chrome's name is not recorded in the Book of the Living."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Why did it come to this? If Shirome wishes for his sister's revival,"])
  ShowText(["He should have erased her name from the Book of the Dead and then recorded it in the Book of the Living."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["However, the alteration ended with just erasing the name from the Book of the Dead――"])
  ShowText(["In other words, Shirome perished at the same time he erased the name from the book."])
  ConditionalBranch([0, 1684, 0])
    ShowTextAttributes(["alice0_fc2", 6, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Due to such events, chaos also amplifies in a chain reaction."])
    ShowText(["Indeed, altering the laws of life and death is such a taboo."])
    Empty([])

  Else([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
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      ShowText(["Indeed, altering the laws of life and death is,"])
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      ShowText(["Indeed, altering the laws of life and death is,"])
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  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Therefore, I will add Chrome's name to this book and die."])
  ShowText(["If we do that, the anti-life protocol should be lifted."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["I'm sorry, but the aftermath will be up to you all—"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["...No, I won't accept that."])
  TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  ShowPicture([7, "flash014", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  Wait([60])
  MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
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  TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["You always say to leave the aftermath to you—"])
  ShowText(["At that time, and that time too—"])
  PlayBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["I won't accept such a sacrifice anymore!"])
  ShowText(["There's no need to walk over the corpses of my comrades, I've had enough from the last time and the time before that!"])
  ErasePicture([5])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I snatched the quill from La Croix—"])
  ShowText(["And then, I added Chrome's name to the book of the dead!"])
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  ShowTextAttributes(["shirom_fc3", 5, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["What...!?"])
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    ShowText(["Nonsense! What have you done!!"])
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    ShowText(["Nonsense! What have you done!!"])
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    ShowText(["Nonsense! What have you done!!"])
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  ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Are you out of your mind, Luka!!"])
  ShowText(["If you do that, your life will—!!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No, I... if it's me—"])
  FadeoutBGM([1])
  PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"Magic5\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Guh... Aaaaah!!"])
  CallCommonEvent([9066])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Haa, haa……"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are you okay...?"])
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    ShowText(["Are you okay...?"])
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    ShowText(["Are you okay...?"])
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  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["……………………"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Yeah, it seems I'm safe."])
  ShowText(["As expected, I have high resistance to chaotic phenomena—"])
  PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
  ConditionalBranch([0, 1005, 0])
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    ShowText(["But that doesn't mean you should take reckless actions!"])
    ShowText(["At least consult with me beforehand!!"])
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    ShowTextAttributes(["alice_fc2", 1, 0, 2])
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    ShowText(["But that doesn't mean you should take reckless actions!"])
    ShowText(["At least consult with me beforehand!!"])
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  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc8", 1, 0, 2])
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    ShowText(["But that doesn't mean you should take reckless actions!"])
    ShowText(["At least consult with me beforehand!!"])
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  ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["That's right! You should have said it first!"])
  ShowText(["After we all shared our ideas, we should have tried it!"])
  ShowTextAttributes(["chrom_fc2", 5, 0, 2])
  ShowText(["\\n<Chrome>"])
  ShowText(["Such curses and sacrifices can be alleviated under certain conditions!"])
  ShowText(["Even I divided the curse of the dark waltz with my sister!"])
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    ShowTextAttributes(["stein_fc2", 2, 0, 2])
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    ShowText(["That's right, we should have tried various things first."])
    ShowText(["Like having several people hold the quill at the same time and try writing names—"])
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      ShowText(["Like having several people hold the quill at the same time and try writing names—"])
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  ShowTextAttributes(["micaela_fc3", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["How about having multiple allies write one character each?"])
  ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
  ShowText(["\\n<Marcellus>"])
  ShowText(["Or we could try sticking a label with the name on it?"])
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    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Or we could control a nearby zombie to write it for us?"])
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    ShowText(["Or we could control the zombies around to make them write?"])
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  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Or we could have Kagetsumugi write it for us?"])
  ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
  ShowText(["\\n<Kagetsumugi>"])
  ShowText(["...What!?"])
  FadeoutScreen([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I was scolded by everyone."])
  ShowText(["I was really scolded..."])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
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  FadeoutBGM([1])
  Wait([30])
  FadeinScreen([])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Anyway... with this, Chrome's name has been added to the Book of the Dead."])
  ShowText(["This means the anti-life protocol has been nullified."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Now Chrome has become one who has died."])
  ShowText(["The No Life King has simply returned to being an undead..."])
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  ShowTextAttributes(["shirom_fc3", 2, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["...Thank you, Luka."])
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    ShowText(["...No need to say that."])
    ShowText(["If something like this happens again, it will be troublesome."])
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    ShowTextAttributes(["alice_fc1", 0, 0, 2])
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    ShowText(["...No need to say that."])
    ShowText(["If something like this happens again, it will be troublesome."])
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    ShowTextAttributes(["alice_fc7", 0, 0, 2])
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    ShowText(["...No need to say that."])
    ShowText(["If something like this happens again, it will be troublesome."])
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  ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Really... it's good that it worked out by chance,"])
  ShowText(["Otherwise, I wouldn't have had my life!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Please don't be angry anymore..."])
  ShowText(["Let's think about defeating the No Life King for now."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["Exactly, this nullifies the anti-life protocol."])
  ShowText(["We can also adequately handle other healing spells and resurrection systems."])
  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["The anti-life virus is a nuisance, but..."])
  ShowText(["If we prepare a large amount of neutralizing agents, we should be able to cope to some extent."])
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    ShowText(["If we prepare as many neutralizing agents as possible..."])
    ShowText(["How long will it take before it loses its effectiveness?"])
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    ShowText(["If we prepare as many neutralizing agents as possible..."])
    ShowText(["How long will it take before it loses its effectiveness?"])
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    ShowText(["If we prepare as many neutralizing agents as possible..."])
    ShowText(["How long will it take before it loses its effectiveness?"])
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  ShowTextAttributes(["shirom_fc3", 0, 0, 2])
  ShowText(["\\n<La Croix>"])
  ShowText(["About fifteen minutes... I suppose."])
  ShowText(["In that time, we must eliminate the No Life King."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Fifteen minutes is doable."])
  ShowText(["We have a good chance of winning."])
  ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
  ShowText(["\\n<Lucifina>"])
  ShowText(["Then all that's left is to go and crush it."])
  ShowText(["There's no need to linger in such a gloomy place..."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Alright... then let's head back to the haunted house in the north!"])
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    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["This time for sure... we must defeat it."])
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  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["I don't want to fight the same opponent twice... but it can't be helped."])
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  ConditionalBranch([4, 758, 0])
    ConditionalBranch([1, 1307, 0, 3, 1])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>"])
      ShowText(["Those who have been shut out from the yoke of life and death..."])
      ShowText(["We must bury them."])
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    Empty([])

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  ShowTextAttributes(["chrom_fc2", 6, 0, 2])
  ShowText(["\\n<Chrome>"])
  ShowText(["……………………"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The No Life King should still be in that mansion."])
  ShowText(["Before it harms anyone around, we must ensure we take it down."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["All preparations are complete."])
  ShowText(["Now, let's head to the haunted house in the north――"])
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    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["...I'm sorry, but I must leave here."])
    ShowText(["There is an anomaly occurring in the land of Yamatai."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Anomaly...?"])
    ShowText(["In any case, thank you for everything until now."])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["I wish you victory in the battle against the No Life King."])
    ShowText(["I hope you won't have to come to the world of the dead after a defeat..."])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(758)"])
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        Script(["clear_actor_equip(758)"])
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      Empty([])

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    ControlSwitches([3262, 3262, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Izanami left the party and departed from here――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["An anomaly in Yamatai, huh..."])
    ShowText(["Once this matter is settled, it might be good to check it out."])
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  BranchEnd([])
  ControlVariables([1316, 1316, 0, 0, 10])
  PlayBGM(["RPG::BGM(@name=\"dungeon_yomotu2\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
